Like, the ants never show up before this level. Level 9 – I don’t get why a story about retrieving a stolen knapsack from a bee goes to actually bombing anthills. By clipping oob, and back in again (2 clips that have given me plenty of trouble in the past), we can get to the last section of the level and assemble the plane with roughly 10-15 seconds to spare. So, the goal became to find a way to beat the entire level before that timer ran out. Obviously, we’re not about to save the mice and waste time like some casuals. Level 8 - #letthemicedrown% This level is pretty interesting in the fact that you will die if you don’t finish the first section of the level within a certain amount of time. Each one literally has a couple hundred polygons. Also, these have to be the most graphically advanced pinecones in any game ever. As you can see, I only avoided the first “impossible pinecone”, nailing the second one head on. ![]() Like, you have to be nearly pixel-perfect to avoid both of them. What really infuriates me about this level is that there are 2 pinecones during the level that seriously take up the entire gutter. Level 7 – Autoscroller no.2, electric boogaloo. Then the rest of the level is just walking around to the end of level, similar to level 1. Level 6 – This clip can be a little inconsistent, but I somehow managed to get it right away. Just takes two easy little clips and a short walk to make it to the end of the level. Level 5 – Fun fact about this level, it’s the longest level to complete in the no oob and 100% categories, but is the shortest during any%. So I guess it’s not a true autoscroller? I don’t know. Oh yea, hitting things in this level (and later level 7), slow you down a little bit. Made one mistake and hit a section of pipe that I don’t believe I’ve ever hit before. However, the ticks only take 3 kicks, whereas the fleas take 4. Each of the enemies in this level take exactly 1 buddy bug and 1 kick to kill. I tend to seek out butterflies here in order to get more buddy bugs. Anyway, this level went pretty smoothly, no damage taken, and decent movement throughout. Level 3 – This level gave me nightmares as a kid. From here, we just hop right into the doghouse, which triggers the end of the level. Then we walk right over to the last section of the level and clip back inbounds. We ride the baseball through the first section, then make our way across the pool over toward Sally the Chipmunk and clip out of bounds again, completely ignoring whatever she wanted to say. Level 2 – This level is a bit more interesting, as we start out inside the level. ![]() Level 1 – Level 1 starts off with an out of bounds clip right away at the beginning of the level, followed by walking around the entirety of the level.
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